Guide for creating hundreds of cards quick!
How to use spreadsheets and InDesign to generate hundreds of cards (or tiles) for your game. This isn’t a beginner's tutorial on InDesign, you should be familiar on how to…
How to use spreadsheets and InDesign to generate hundreds of cards (or tiles) for your game. This isn’t a beginner's tutorial on InDesign, you should be familiar on how to…
Let's talk mechanics! Second post that is just a collection of posts I'm doing on social media talking about some of my favorite mechanics in Ambal. Let me know if…
Let's talk mechanics! I want to start posting a bit more about game design and some mechanics choices, let me know if you like this idea.It's no secret that the…
When I first started writing the lore it was pretty unoriginal with magic, elves and orcs. That soon was set aside so I could come up with something from scratch,…
Turn and Refresh Both of these keywords relate to existing mechanics in Ambal Tournament, they just didn’t have a proper name. I realized during playtest that not giving them a…
On the long journey of developing Ambal Tournament, trying to create a balanced set of skills has been both fun and challenging. Not only the skills had to be balanced…
Colin from TCG Scrubs interviewed me. We talked about what inspired me to create Ambal Tournament, some of the game's unique features and the beautiful art!https://youtu.be/2hJYzccPyQo
Archetype is an important concept in games, especially card games, and something helpful both to designers (for balancing) and players (to create strategies). When I started creating skills for each…
While playing games I’ve always enjoyed having interesting options to choose from and being able to shape how I would deal with challenges. Maybe that’s the reason online RPGs were…
Designing a game can be like a jigsaw puzzle sometimes, where you try to arrange and fit different pieces (ideas) together to make something interesting. You have many pieces and…